TCPL Tamil Nadu is an indoor turf-cricket tournament organised by Arcot Ventures through the TCPL Organising Committee at approved venues. Registration is open to teams across India, and all matches are played in Chennai | Tamil Nadu. All teams play under the same conditions. By registering, every team agrees to follow these rules and any supplementary conditions TCPL issues. Captains must brief their squads on them.
1 Tournament at a glance
Item
Rule
Participation
Registration is open to teams across India
Venue
All matches are played in Chennai | Tamil Nadu
Eligibility
Corporate teams only
Team
Squad of up to 12
Match
8 overs
Impact Player
Allowed
Bowling
TCPL-approved chucking/throwing style
Ball
Light tennis ball
Kit
Official jerseys, provided by organisers
Hospitality
Basic refreshments for registered participants
2 Team eligibility
Only corporate teams can play. Players must have a genuine connection with the company they represent, and must be able to prove it with a document TCPL accepts.
Team
Who is eligible
Accepted proof
Corporate
Permanent and contract employees, consultants and trainees are eligible. Friends, relatives, customers and sponsor contacts cannot play for the team.
Employee ID, company email, appointment letter, contract or official confirmation
3 Registration and squad verification
Teams must submit a squad of up to 12 players before the registration deadline, with each player's full name, contact details, declared affiliation and supporting documents.
Each player may represent only one TCPL team per edition and cannot switch teams once they have played.
TCPL may verify eligibility before, during or after the tournament, and handles all documents in line with applicable privacy requirements.
Every declaration must be accurate. A team that fields an ineligible player, or submits false or forged documents, may face forfeiture, disqualification or other action.
4 Match day and toss
Teams must report at least 30 minutes before the match. The toss is ordinarily held 15 minutes before the start.
Captains must submit the playing eight before the toss.
Teams must be ready at the scheduled time. Delays may result in a deduction of overs, and a delay of more than 30 minutes will result in forfeiture of the match.
The Tournament Director may adjust reporting times where venue, safety or operational needs require.
5 Playing eight and Impact Player
Each team fields eight players, including the bowler and wicketkeeper, from its registered squad. The remaining squad members are reserves.
Impact Player
Each team may use one Impact Player per match, chosen from its registered squad.
Using the Impact Player is optional.
The Impact Player may be brought in at any time during the match. The captain informs the umpire and the scorer records the change, which cannot be reversed.
Any exceptional permanent replacement needs the Organising Committee's approval.
6 Equipment and kit
A new ball is issued each innings, and the umpire may replace a damaged or lost ball.
Players must not alter the ball or use metal bats or other equipment that could cause injury.
Footwear: players wear sports shoes suited to the turf. Metal spikes are not permitted.
Jerseys: all players, including the Impact Player, wear the official team jersey. Branding must stay uncovered and unaltered, and no offensive or unauthorised commercial messages may be added.
7 Bowling
Action and release. Bowlers use the TCPL-approved chucking/throwing style and release the ball from the designated delivery area. TCPL will share the permitted technique, release point and tape-box dimensions before the tournament. A delivery that crosses the line or breaches the release zone may be called a no-ball.
90 km/hSpeed limit
The limit applies to every delivery; exactly 90 km/h is legal.
A validated reading above 90 km/h is a no-ball, followed by a free hit. If the speed device gives an unreliable reading, the umpire may consult the technical official. The validated reading and the umpire's decision are final.
Bowling quota. No bowler bowls more than two overs in an innings, so at least four bowlers are needed. This applies equally to the Impact Player and in a Super Over.
Wides and no-balls
A wide adds one run and is not counted as a legal ball.
A no-ball (for action, release zone or speed) adds one run, is not a legal ball, and is followed by a free hit, on which the batter is protected from the dismissals the free-hit rules exclude.
8 Match management, points and results
Fielding and running. Eight fielders, including the bowler and wicketkeeper, stay within the approved arena. Any powerplay or restricted fielding zone will be announced beforehand. Batters use the designated safe running path and must avoid collisions, obstruction and intimidation.
Timing. Innings finish within the scheduled match time, with a five-minute break between innings unless announced otherwise. Time-wasting is not allowed; the umpire may warn for slow play and refer repeated cases to the Tournament Director.
League and points
League points will be calculated through the CricHeroes app.
Each group will have 4 or 5 teams, depending on the ballot.
Each team will play a minimum of 3 league matches.
Group winners qualify directly for the knockouts.
Ties on points are broken by net run rate, then head-to-head, then a published playoff or tiebreak.
Tied knockout: Super Over
Each team nominates three batters and one bowler and bats one over. The team that batted second in the main match bats first.
The higher score wins. If the Super Over is tied, a bowl-out decides, followed by a toss if still tied.
Interruptions. If play is interrupted by a power failure, unsafe arena, medical emergency or similar event, the Organising Committee decides whether the match resumes, is shortened, is rescheduled or ends as no result, and tells both captains how any shortened match is decided. When officials pause play for safety, teams must respect that decision.
Umpires and protests. The umpire's decisions on deliveries, dismissals, safety and conduct are final. Captains or designated representatives may seek clarification at a suitable moment. Formal protests go to the Tournament Director within TCPL's deadline, and play continues while a protest is pending.
9 Conduct and discipline
TCPL is a family-friendly event. Everyone at the venue, including players, officials, volunteers, spectators and families, is entitled to feel safe and respected. Violence, threats, harassment, intimidation and discrimination are not tolerated.
What is expected of everyone
Treat umpires, scorers, organisers, venue staff, volunteers and fellow participants with respect. Accept the umpire's confirmed decisions and raise concerns calmly through your captain.
Keep language and behaviour suitable for families and children. Harassment, unwanted advances, bullying and remarks targeting gender, religion, caste, community, ethnicity, disability or language are not acceptable.
Support your team without confronting supporters of other teams, and stay within the areas open to spectators.
Illegal drugs are not permitted at the venue, and players may not consume alcohol during their scheduled participation. Tobacco and vaping follow the law and venue policy.
Respect food stalls, mini-games and sponsor activations, handle bats and equipment safely in crowded areas, and take care of venue property. Parents and guardians must supervise their children.
Keep social media posts and recordings respectful, and do not interfere with official photography or broadcast.
Consequences. Where these rules are breached, the Organising Committee may issue a warning, remove a player from a match or the venue, declare a forfeiture, suspend a player or disqualify a team, and may refer serious matters to the authorities as the law requires. The person concerned will be heard before a final decision wherever practicable, but serious safety concerns may require immediate action. Teams are responsible for their squad's conduct and for fielding eligible players. Appeals follow the process TCPL publishes.
Matters not covered. Where these rules are silent, the umpire applies general cricket principles, adapted to the TCPL indoor-turf format, and the Organising Committee settles any other question, always putting fairness, safety and the family-friendly spirit of the event first.
Declaration
By registering, the captain confirms on behalf of the team that all players are eligible and genuinely connected with the team, that every squad member has been briefed on these rules, and that the team accepts them along with the Organising Committee's decisions under them. TCPL Tamil Nadu looks forward to a safe, fair and competitive tournament for everyone.